What makes a game – What I have learnt.

After presenting my pitch and receiving the feedback, I have understood what people would like to see and play in a game. Games that are short games with not much narrative to follow is much easier and fun to play as the player doesnt have to concentrate as hard aposed to if they were playing a game such as Grand Theft Auto with an in depth narravtive which is also fun but requires a lot more focus and time to play it. 

The game also has to look very visually interesting using lots of eye cathing colours as well as looking very clean and sleek. The sound also is improtant in the game as it draws the player in which could help them get into the Flow. If the game was on a seires of platforms and devises such as playstation, xBox and phones and tablets, the game would reach a much wider audience. 

from presenting this pitch to some of my fellow peers, I feel I have developed more skills when presenting an idea infront of other people. 

Feedback – Little Red Riding Hood Pitch

After presenting my idea to some of my peirs i recieved som feedback. Everyone said that they like the birds eye view perspective as it looks different and visually interesting. They also said that the game has a good clear narrative and how the gyroscope from the devise can control Red Riding Hood. The game itself also looks very sleek and clean and is very easy to understand.

Another peice of feedback i recived was how long the game would last until the level is finished. As I was inspired by temple Run which is on going until the player dies. I responded by saying that depending on how well the player is doing, the game will last a longer or shorter period of time. 

Choice Of Games

http://www.choiceofgames.com/fleet/

I played the game The fleet where you are playing a character called Lieutenant Demian where your objective is to take back your home land from a violent invasion by any means necessary even if it means sacrificing civilian lives. I like the story in the game and I like how you can change the path to for different experiences and consequences. The story made me feel like I was in control of everything and if were to choose the wrong path, the consequences would have a bigger effect on me and the story. In the game, I could choose who I wanted to be my enemies, I could choose from four species each one having their unique properties. I chose the Varr’s to be my villains as they sounded the most horrible and they were described to have oozing tentacles. I also had an ally who was an admiral Kalla, I decided weather or not I should take his orders or do what is best mine and the civilians lives. Throughout the game as you progress and build your fleet, I was able to view my fleets progress which was displayed on a health bar. If you progress successfully, you are taken to a new chapter with new problems you must face. The game finishes on a cliffhanger where the player can use their imagination to make their own ending. 

 

I liked this game if it were a story but as a game, I thought the player had to make too many choices and after a while, I found it difficult to keep up with the story as there was so much going on. I also found the game to be very repetitive where I could only select options that have been used previously in the story. After playing it for a while, I was expecting a an ending either good or bad but its finished on a cliff hangar and the only option after that was to restart the game and choose different outcomes. I felt as if I had played for a long time only not to find out what happens and I had to use my imagination to Finnish the story. I played the game three times each time using different enemies and selecting different options both paths ending in a cliffhanger. I then restarted again once I found out about the cliffhanger which ended the game. Overall, I like the story but I think it is repetitive in some places and has no structured story line i.e. a middle and an ending. 

What Is A Game ?

Why Do We Play Video Games ?

  • Enjoyment 
  • Escapism
  • Social Engagement
  • Learn
  • Imagination – (develop)

Bruno Bettelheim who is a child pschologist said “Play is the work of the child and is best disturbed and the rules are self imposed”

Find the route of least resistance”

Playing a game when the rules are self imposed gives the player a challenge where the player will recieve feedback and/or awards. Acheive fun by overcoming challenges snd figuring out themselves, learning mastery over game persevere. 

Raph Koster – “Theory of Fun”

Fun arises out of mastery, the destiny of games is to become boring”

“Fun Is a process, and routine is a destination”

Jesper Juul 

” The Game The player, The world”

1 It msut have rules 

2 There are variable and quantifiable outcomes 

3 There will be positive / negative values assigned to outcomes 

4 The desired outcome requries effort.

5 Player has emotional attatchment to the outcome 

6 Negotiable consequences for real life

Pleasure From Learning

Acheiveing mastery and experiencing ‘Flow’ 

Csikszentmihalyi 

Humans are happiest and most productive in flow”

  1. There must be an activity with a clear set of rules 
  2. There must be immediate feedback 
  3. Balance between purceved challenge skills